Unravel crocheted toys, stitch by stitch.

Every toy is crocheted, and it comes apart the way a real one does. Tap a part with a loose end and its next round unravels, stitch by stitch, onto a spool of its colour. Four rounds fill a spool; it pops and the next one in the queue opens.

The tray. A round with no open spool of its colour waits in a small tray, and hops onto its spool when one opens. Fill the tray and the toy tangles, so the order you pull in is the puzzle.

Sewn on, and hidden. A muzzle is sewn onto the head, roofs sit on towers, and from level 5 a dress, a sweater or a bigger doll hides what is underneath. Hold the eye to look one layer down before you pull.

13 toys, from a chick to a nesting doll, each adding one idea. No timer; a hint whenever you want one, and Again is free.

Best on a phone, in portrait. Tap to pull a round, hold to keep pulling, drag to turn the toy.


About this project. Unstitched is a design portfolio piece by Umut Eren Demirci, inspired by Yarn Fever! Unravel Puzzle. Every toy's difficulty is measured: a tuner visits every position a toy can reach, and each toy's spool order and tray were chosen from its measurements. The design documents are at https://umuterendemirci.github.io. Built in Unity with an AI coding assistant (Claude): I designed the game, set the rules, the toys and their order, chose the tuning, and reviewed every build. There are no ads or purchases.

Credits. Music and jingles: MintoDog, "Cozy Puzzle" (OpenGameArt.org, CC0). Wool fibres: "Caban", Poly Haven (CC0). Buttons, click and pointer: Kenney (kenney.nl, CC0). Font: Montserrat (SIL Open Font License). No credit is required by the CC0 licences; they are listed with thanks.

Published 7 days ago
StatusPrototype
PlatformsHTML5
AuthorU.Eren
GenrePuzzle
Made withUnity
Tags3D, Casual, Cute, Hyper-Casual, mobile, Relaxing, Singleplayer, Unity
AI DisclosureAI Assisted, Code, Text
The code was written with an AI coding assistant (Claude) to my design: I set the rules, the toys, their order and the tuning, and reviewed every build. Some text was drafted with it and edited by me. The toys are built from their stitches in code; no AI images or sounds.

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